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The women's college and Olympic discus weighs 1 kilogram (2.2 pounds). The men's college and Olympic discus weighs 2 kilograms (4.4 pounds). In the discus event the athlete throws a round disc, typically made of plastic with a metal rim. There are four major throwing events outlined below. Track and field is the place where you can throw stuff for distance as a real sport. In some cases, this first detonation will set off a chain reaction.įile:Icon Item Construction Component.It's always fun to see who can throw something the furthest, whether it's a ball, a Frisbee, or even a rock. When the player takes over control and turns on the Inertial Dampers to brake, the reverse thrusters ignite the warhead. After spawning in, the ship flies forwards and doesn't use the reverse thrusters. Usually one of the ship's reverse thrusters is placed so that its exhaust will damage and detonate an armed Warhead next to it. Warheads are used in some Pre-Built Ships to lay traps for unsuspecting players. Missiles are both cheaper to produce and more accurate when fired, although custom-made ordnance does enjoy the possibilities of near-unlimited range and either remote-steering or autonomous homing. In Creative mode, a player can make PBW torpedoes and flares with Warheads, but it is often more practical to use the Grinder or an actual Missiles, especially in Survival mode. Such a torpedo is called a PBW (player-built weapon). Using Landing Gear to hold on to Warheads carries a high risk of detonating them, unless the Warhead is enclosed.
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Using Artificial Masses and a Gravity Generator or Thruster Override, you can propel a Warhead at a target, effectively creating a torpedo.
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Whereas a large-block warhead will disintegrate large blocks in a 12 block diameter (30 metres) and will crack through and damage half a dozen layers.
Note that warhead area of effect obviously differs depending on its size: The small-block warhead can disintegrate small blocks in a 20 block diameter (5 metres) and will barely deform one layer of Large light armour. Players can use this countdown time to get out of its blast radius, or use an Antenna and Remote Control to detonate it from another ship entirely. Contact with a player will not cause it to detonate.Īlternatively, without arming it, players can detonate it manually, either immediately or after a countdown.
The warhead then becomes inert and non-explosive, and damage just damages it as any block.Īfter being armed, a Warhead is set off by collision with other blocks or voxels, or when it takes damage from thrusters or weapons fire or neighboring explosions.
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To be detonated through damage or through the manual detonation button, you must first arm the warhead in the Control Panel Screen. Or you place them in mid-air so they drop onto the ground (or float in space, respectively): Loose warheads can be used like mines, or you let them roll downhill on a countdown towards an enemy. You can attach warheads to voxels, or to static, or to mobile grids. A small warhead has no control panel, so you need to either attach it to a grid that has access panels, or attach a Control Panel block to the warhead. A large warhead has a control panel, so when you place it, remember to rotate it to keep it accessible. Both size variants take up 1x1x1 blocks of their size and can attach to blocks on any side.